posthuman pedagogy task

Block 3, and the taught part of the course, ends with a small-scale task which you can construct in any medium (including in your blog). As with the visual artefact and micro-ethnography, you should feed this into your lifestream in some way.

The task is to think up or find one idea of posthuman pedagogy. Show or tell us what it is, and why it is posthuman.

Publish your idea and point us to it by the end of Week 10.



14 Responses to “posthuman pedagogy task”


  1.   

    [...] we’d like you to complete a small ‘posthuman pedagogy’ task – please post a link to your idea or example on the task instructions page, which we’ll collate in one place as the week [...]


  2.   

    here are some ‘rough ideas’ for a Posthuman pedagogy, http://edc.education.ed.ac.uk/marting/2010/11/22/w10_b1/ considering formalising into (lesson plan?!) a different format…would welcome all thoughts


  3.   

    http://edc.education.ed.ac.uk/dennisd/

    connects to images for posts 22 Nov with this as the idea:

    Posthuman pedagogy here lies in the idea of generating digitally, within nature, as natural. These images are attempts to use natural attributes from trees, simulated through digital algorithms, and generated in software, leading to a bio-digital and eventually to a living or semi-living architecture, as a means to discuss prostheses in nature analogous to those in cyborgian theory, as well as transliteracy involving line, form, and space as partners with text in eLearing.


  4.   

    Very rough early idea that I keep tweaking. It bears a stunning resemblance to some tasks we’ve had here (sorry :) ), but also draws on Coyle’s article very strongly for inspiration.

    http://edc.education.ed.ac.uk/sharonb/2010/11/24/posthuman-pedagogy-task/


  5.   

    Here is mine, which, not surprisingly is on Prezi (again). I will hopefully record it and post it to the Wordpress blog as well (in case anyone wanted to comment).

    It is on using affect as a means to posthuman pedagogy, as seen through James Joyce’s Ulysses. We can create “little war machines” of sight, sound, text, anything to force “newness” and pull meaning out all of that.

    http://michaelseangallagher.tumblr.com/post/1670503840/joyces-ulysses-as-posthuman-pedagogy


  6.   

    These are some ideas for learnign in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the ‘planning a prom’ scenario as a jumping off point.

    1.Students to join SL as group, construct avatars.
    2.Give each student 100 Lindens.
    3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites.
    4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students.
    5.(Variations on this could be – researching a venue in SL)

    Extra variables to game

    1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location.
    2.Give them list of SL jobs where they can earn money.

    After my blog post about my avatar in SL and how I ‘learnt’ without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards’ ideas of “experimentation and gathering” – what do other people think?


  7.   

    For what they’re worth, a couple of ideas on posthuman pedagogy.

    http://tinyurl.com/33eyhtx

    I considered the academic conference and the discussion board as my examples, both of which have a direct application to something I’m working on at the moment ‘outside class’.

  8. Noreen Dunnett Says:

      

    These are some ideas for learning in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the ‘planning a prom’ scenario as a jumping off point.

    1.Students to join SL as group, construct avatars.
    2.Give each student 100 Lindens.
    3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites.
    4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students.
    5.(Variations on this could be – researching a venue in SL)

    Extra variables to game
    1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location.
    2.Give them list of SL jobs where they can earn money.

    After my blog post about my avatar in SL and how I ‘learnt’ without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards’ ideas of “experimentation and gathering” – what do other people think?

  9. Sindhu Radhakrishnan Says:
  10. Mark Garratt Says:

      

    Here’s mine. I will also leave a blog post for any comments.

    Cheers

    http://edc.education.ed.ac.uk/markg/marks-posthuman-pedagogy-task/

  11. Alison Johnson Says:
  12. Alison Johnson Says: