uDrift update

April 23, 2012

Game of Life used as a form generator

The development of a uDrift component for a design class in October & November temporarily shifted development to common areas where the Summer uDrift 3 week class could contribute and benefit from drifts taking place for the development of an e-learning program at a larger, full-time scale. The above pages introduce some of the “elective” areas where m-learning may intersect the summer class. The images above, from the Game of Life (simulated, algorithmic e-life) relate to city streets and emergent data from them, and may enter our discussion of games, mapping, layers of information.

uDrift: Seashells

April 9, 2012

Shell Tower Silhouette Study

Collected shells as tower massing

Collecting only shell with holes made by viruses, I randomly thread them onto small rods making abstract, physical models that serve as a kind of tower from. They are used for sketching and photographs, sometimes video and in a sense become generators for e-learning ideas. The eventual software-mediated design (or text or photographs or drawings) will not look like shells, but may use attributes from their random forms as ideas for architectural or sculptural profiles and silhouettes. After several days of model making, with a few different models made repeatedly on site, the physical studies illustrate methods of stacking, linking, pairing, abutting, cupping, rotating, standing-on-end — assemblages — that substantiate geometric relationships not limited to shell clusters and thus generative design, formal studies. The individual shells are thus actively engaged, sought out, but their embodied relationships, collective forms, and materiality are emergent.

Tweetdeck GPS linking site, research objects/places, with assignment

This is an example of a 6-part Tweet assignment using TweetDeck’s GPS and camera app to link Tweet instructions/comments with a demonstration project that could be for disciplines such as urban planning, landscape architecture, architecture, art, and design; as well as for theoretical topics and discussions dealing with mapping layers, semiotics, graffiti, street life, and urban occupation. On the left Tweet #2 is illustrated in TweetDeck running on an Andriod handset; Center is a composited two-part screen shot illustrating a full TweetDeck message of text, image, and map; Background; the full set of Tweets collected on a laptop running TweetDeck by using the class #udrift hashtag. Additionaly, on the right, a SketchBook drawing made on the street is attached to demonstrate the use of specialized apps.

Two urban drifts (flans) composited into Google Earth

4.18 mile urban drift 4 April (Caixa Forum, Squat, Princesa)

Urban drift 3 April

The composite of two urban drifts (flânerie or dérieves) begins to indicated the potential of overlaying urban walking data as place research for class design, spatial relationships, proximity, and location identity. Google Earth allows each layer to be turned on and off for specific tracking — GPS photo data is not yet converting; but I’m still working on that — The 4 April uDrift began at an exhibition of Goya at La Caixa Forum and from there I Tweeted images and with GPS locations (see #udrift.)

uDrift to Google Earth

April 2, 2012

Florida Blanca Squat 2 April 2012

Full MapMyRide route imported into Google Earth

Area of study, overlooping tracks indicate paths used for photographs

This was a test for exporting MapMyRide (walk) data into Google Earth; the 4.95 mile walk and the original map are given in the link in the previous post.

uDrift MapMyRide (walk)

April 2, 2012

Suqat/Graffiti Walk

Images loaded into Flickr's geotagging

I’ve opened a uDrift site in Flicker for testing geotagging & mapping organization. If anyone would like access let me know by email or Tweet #udrift.

uDrift: Tracking Graffiti

March 31, 2012

While I’m testing apps for environmental and urban mapping, I thought to also begin tracking some subjects that could be researched in Urban Drift projects. These are samples and only intended as examples of possible areas of research. I will be posting topics suitable for u-Drift projects to give an idea of the types of material and subjects that may be approached. With only two examples we could still imagine topology studies of “how to read urban markings,” or “when does graffiti become art,” or “what public service is delivered in graffiti,” etc. In upcoming posts I will create some images where the maps are integrated into the research.

Morning Walk / Afternoon Walk (Click to enlarge; Two screen composite)

OpenPaths running in Android

Last night Hamish pointed me toward OpenPaths and I’m beginning to test it today. It has export abilities and what looks interesting is its automatic locations pins. Update later this afternoon.
Android and iOS


8:30pm update — the map on the left shows the paths for morning errands; on the right, the walk to the Moray House School of Education — both images are screen shots from the OpenPaths website. The app is demonstrating useful narrative and tracking abilities and I will be testing it in relation to MapMyRide.

uDrift in a nutshell

March 29, 2012

Urban Drift is a group-sourced, project-based class testing mobiles and smartphones as collaborative devices. While complexity theory propels the class OS, that theory stays in the background. The class involves one or two brief texts per week followed by asynchronous blog discussion. uDrift’s deeper goal is in using mobile phones and apps as constructive, AI imbued, and collaborative m-learning devices. Considered as learning partners, mobile phones then allow a different approach to landscapes and urban places for natural, cultural, and artistic production. It is this territory of mobile-assisted environmental and urban exploration and research, from which our three exercises emerges. The commitment of time will depend on project detail, but on average students should allow between 5 and 8 hours per week.

See the post below for a longer uDrift explanation.