Nov 29 2010
Addendum: SumUp #10
The screen shot is from the 3rd comic book I made in a series for master students in my bioDigital Architecture classes — the comics are intended as introductory texts for digital design, generative architecture, eSpace, and biomimetics and have a close relationship with IDEL and ELDC readings focused on cyborgian organisms and posthuman theory. Further, I’m trying, through MScEL program, to begin articulating an eLearning strategy for the development of metabolizing structures and urban infrastructures that contribute to environmental problems instead of being one of the major causes of them. The comic book format has been a way for presenting complex work in easy (well, moderately easy) chunks and while the comics are distributed though Amazon.com I felt an iPhone app might reach farther faster and released the comic in a very simple linear format — (I now want to join Marvel Comics and use their mobile phone delivery system for formatting and screen movements (and beauty) — but they seem to have other ideas ☺ ). The above image is a next step for moving toward design eLearning using 3D files — the image on the iPhone screen is a fully movable (360o rotation) of the building shown on the comic book page. It is stripped of textures and colors for sending and testing 3D architectural files on mobile phones. This building file begins to address two problems in design eLearning — that files are enormously big and require powerful computers to open. Here the file is small and is opening on Rhino’s app called iRhino 3D ($3.99 Apple’s AppStore).
I’m thinking this is a related response to Bayne’s “Academetron” where “Uncanny pedagogies are seen as a generative way of working with the new ontologies of the digital.” With the position of new architectural organisms situated between living cellular (plant cells), synthetic life, and robotic creatures, they embed the uncanny while the relationship that would have to evolve between humans and hybridized living, breathing (oxygen producing) structures seems a challenge posthuman theory could help by easing the strange, otherness, of humans reintroducing “living” environments and structures— its been a long time since we lived in trees and caves; still there are potentials for reconceptualizing our former homes with our current unhomely places.
http://blog.rhino3d.com/2010/03/iphone-app-about-biomimetic.html
http://www.irhino3d.com/en/
For the Rhino app: search iRhino 3D at the AppStore (if you download it fell free to let me know and I’ll send you the file seen here).










