Mar 26 2012

Urban Drift • Open Questions/Discussion • The Beginning

Published by Dennis Dollens under General

(First see video Golden Tiger below — it’s less than 2 minutes & then take a look at the box above called “Drawing w/Satellites for a preview of class material.)

The class will be implementing some posthuman strategies, not as theory, but as method. Individually and as a group we shall discuss aspects of mobile and smartphone technology as collaborative between students, networks, and objects/environments (no theoretical background required.) This will give us a common scaffold for individual and/or collective action in an environment of choice. From the beginning we involve GPS territorial strategies easily carried out in Google Maps or with mobile apps. Some of workings will if you like, be based in movement, narrative, or on video and e-games, situating the user/student in a context between mobile technology and built and natural environments. A second phase, sets to use the mapped environment in collaboration with project research (brief video production, jpeg essay, app drawing, or social media text) engaging some specific place/thing found in the mapped territory.

In each of the second and third weeks there will be slightly more detailed discussion of posthuman spatial occupation and what m-learning can deliver differently than e-leaning. In this sense, each week there is another layer of environmental / technological depth and creative engagement between student + technology + place.

The choice of apps, the use of territory, and the implementation will be guided and assisted by me using tweets, email, and Skype. At least initially, the home base will be this MScEL site. But for mobile and open-access the class will drift to a collaborative hosting blog. For sure, if you have specific ideas to experiment with, or specific apps to test, we will attempt to incorporate them.

In the end, we aim for a 3-part layering (one layer per week) of e-learning as it is reflected in m-leaning technology and environment, but customized to your way of being in a physical place supported by technology. We will have implemented what in cybernetics is known as a feedback system. We shall capture aspects of posthuman narrative and territory as they assist us to generate and articulate the drawings, video, jpeg essay, or social media mix through the eM-leaning process. And we will have returned them to the environment and our subsequent thinking as our mapped artifacts of technological mediated occupation and place.

My last point, the above may sound slightly complex — but it’s not difficult.

3 responses so far

Mar 24 2012

Paris Tiger — Video Flâneur / Video Dérieve — Urban Drift

Published by Dennis Dollens under General

http://www.vimeo.com/36338299

For Urban Drift: This brief video plays out non-standard urban visualizations and image mapping. I’m previewing it here for you to have a sense of the type of material that will appear for class and discussion. What is this video’s relationship to graffiti for example, and how could we learn from it’s technology and aesthetics with our mobile phones as production equipment? What does it tell us about “marking” place or making “signs?”

No responses yet

Feb 15 2012

GE’s Butterfly-inspired Design & UCSD’s BioPixels

Published by Dennis Dollens under General

GE’s Butterfly-inspired Design to Enable Advanced, Low Cost Thermal Imaging Devices

No responses yet

Nov 21 2011

App as Studio & Research Extension

Published by Dennis Dollens under General

iOS & Andriod apps for urban mapping (MapMyRide) and sketching (Adobe SketchBook)

Sketch model (stick & leaves) located at the point in the Royal Botanic Garden where leaves (Populus szechuanica), with strong leatherlike properties, were falling — GPS mapped, documented, and sketched.

No responses yet

Nov 19 2011

Urban Drift #6: STL, Shells, Portobello Beach, Edinburgh

Published by Dennis Dollens under General

Recursive, generated tree branches looping into themselves to construct an interlocking structure

Razorback clam shell as a found object with potential input for an STL skin

Found shells seen as algorithmic growths for influencing project development. Insert: Urban Drift and beach location, 18 November 2011.

Panorama: Portobello Beach, Edinburgh

No responses yet

Nov 19 2011

Urban Drift • BioDesign/Informatics Class Plan

Published by Dennis Dollens under General

Schematic #1 for a biodesign & information class outline

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Nov 18 2011

Dérive (Urban Drift) #6 — Royal Botanic Garden Edinburgh

Published by Dennis Dollens under General

Basic sequence of Urban Drift generative sequence

This is a schematic look at steps in the process for Urban Drift Projects. From left: 1. Mobile app tracking, site research, and mapping; 2 & 3. Found natural or synthetic elements for model building/idea generation; 4. On site app drawing and documentation (here using Adobe’s SketchBook X for iOS or Android); 5 & 6. Biomimetic data used for later studio CAD and rendering.

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Nov 18 2011

Dérive (Urban Drift) #1 — Scottish National Gallery of Modern Art

Published by Dennis Dollens under General

Model location and scale

This was the first sketch model built during walks (drifts/dérives) through Edinburgh. Found objects, mostly leaves, seedpods, and branches are used, documented and drawn in smartphone apps. The models are left to decompose and the smartphone-captured information taken back to the studio for CAD input and (sometimes) STL fabrication. 8 October 2011.

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Nov 17 2011

Dérive (Urban Drift) #5: Inverleith Terrace, Edinburgh

Published by Dennis Dollens under General

Holly Leaf Shadow Drawing & Tower Model

Algorithmic growths based on holly-barbs and leaf edges

Dérive: “a technique of swift passage through varied environments.” Guy Debord

Using dérive as a generative act for designing on the street or in parks, I’ve been building a series of rapidly assembled, little structural models that have a life in the environment of a few minutes to a few hours. The materials are found sticks, seedpods, and leaves; sometimes pieces of industrial junk or trash. I like this model because the decaying holly leaf has temporarily created a veining superstructure that casts a shadow-drawing of itself morphed by the angle of the sun. The model went through various stacking incarnations looking at how the barbs along the leaf edge interlock when stacked on a central mast. The entire model was about 60cm tall. Built on Sunday, 12 November 2011.

No responses yet

Nov 12 2011

Dérive (Urban Drift) #4: Recursive Bridge: Union Canal, Edinburgh

Published by Dennis Dollens under General

Bridge modeled from looped plant growth generated in Xfrog and exported in an STL file for physical model. 5 November 2011

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