Apr 20 2011
Game-Based Learning #19 — PacMan Started It
This started with PacMan — learning strategies on the screen of my iPhone. PacMan’s game course that looks a lot like gridded cities. First I extrapolated it to a fractal, triangulated plan of the Barcelona Botanic Garden. Working with path tactics borrowed from PacMan, I outlined a game scenario for plant ID and research based in GPS mapping and QR plant tags and I tested them by pasting the QR tags in the garden. These basic game design decisions I then transferred to Barcelona streets where the game strategy was to use GPS tagging and mapping to locate and research urban street art and squats, build data bases for sharing with other classmates and create game trails others could follow. This later evolved with my own tracking of a graffiti project involving animal rights and beautiful chalked drawings all over the city. I never implemented a scoring system and only vaguely thought about one. I was thinking more of the game as a container for class activities — how to stimulate design research and prototyping from and on the street. How students could directly access urban information. As the end of the program comes into sight the work, more detailed in the blog posts below, is growing in significance as I begin to use aspects of mapping, tracking, tagging as movement strategies for development with smartphone design, e-learning programs. That’s where PacMan has delivered me and I’m still testing GPS tracking apps and Google Earth to eventually implement a university course. PacMan is a good friend now. Gee is a classic.
