Comments on: posthuman pedagogy task http://edc.education.ed.ac.uk part of the MSc in E-learning at the University of Edinburgh Sun, 02 Jan 2011 18:15:26 +0000 http://wordpress.org/?v=2.9.2 hourly 1 By: Alison Johnson http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-746 Alison Johnson Sun, 28 Nov 2010 21:55:33 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-746 my offering is posted on my blog at http://edc.education.ed.ac.uk/alisonj/2010/11/18/cyborg-theory-online-pedagogy-and-course-design-cybernetics-2/ Ali my offering is posted on my blog at

http://edc.education.ed.ac.uk/alisonj/2010/11/18/cyborg-theory-online-pedagogy-and-course-design-cybernetics-2/

Ali

]]>
By: Alison Johnson http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-745 Alison Johnson Sun, 28 Nov 2010 21:54:52 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-745 My offering is posted on my blog at http://edc.education.ed.ac.uk/alisonj/2010/11/18/cyborg-theory-online-pedagogy-and-course-design-cybernetics-2/ Ali My offering is posted on my blog at

http://edc.education.ed.ac.uk/alisonj/2010/11/18/cyborg-theory-online-pedagogy-and-course-design-cybernetics-2/

Ali

]]>
By: Jeremy Knox http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-744 Jeremy Knox Sun, 28 Nov 2010 20:06:28 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-744 Posthuman pedagogy task: http://prezi.com/y0ejwamzalqc/shamanistic-teaching-informing-a-posthuman-pedagogy/ Comments welcome here: http://edc.education.ed.ac.uk/jeremyk/2010/11/28/shamanistic-teaching-informing-a-posthuman-pedagogy/ Posthuman pedagogy task:

http://prezi.com/y0ejwamzalqc/shamanistic-teaching-informing-a-posthuman-pedagogy/

Comments welcome here:

http://edc.education.ed.ac.uk/jeremyk/2010/11/28/shamanistic-teaching-informing-a-posthuman-pedagogy/

]]>
By: Mark Garratt http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-741 Mark Garratt Sun, 28 Nov 2010 15:54:32 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-741 Here's mine. I will also leave a blog post for any comments. Cheers http://edc.education.ed.ac.uk/markg/marks-posthuman-pedagogy-task/ Here’s mine. I will also leave a blog post for any comments.

Cheers

http://edc.education.ed.ac.uk/markg/marks-posthuman-pedagogy-task/

]]>
By: Sue Grundy http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-739 Sue Grundy Sun, 28 Nov 2010 04:44:49 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-739 http://edc.education.ed.ac.uk/sueg/2010/11/28/post-human-pedagogy-and-what-i-might-do-for-my-essay/ Here is my Post Human Pedagogy Link... http://edc.education.ed.ac.uk/sueg/2010/11/28/post-human-pedagogy-and-what-i-might-do-for-my-essay/

Here is my Post Human Pedagogy Link…

]]>
By: Sindhu Radhakrishnan http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-738 Sindhu Radhakrishnan Sat, 27 Nov 2010 21:48:36 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-738 My POST HUMAN PEDAGOGY link http://edc.education.ed.ac.uk/sindhur/2010/11/27/post-human-pedagogy/ My POST HUMAN PEDAGOGY link

http://edc.education.ed.ac.uk/sindhur/2010/11/27/post-human-pedagogy/

]]>
By: Noreen Dunnett http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-737 Noreen Dunnett Sat, 27 Nov 2010 21:07:45 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-737 These are some ideas for learning in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the ‘planning a prom’ scenario as a jumping off point. 1.Students to join SL as group, construct avatars. 2.Give each student 100 Lindens. 3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites. 4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students. 5.(Variations on this could be – researching a venue in SL) Extra variables to game 1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location. 2.Give them list of SL jobs where they can earn money. After my blog post about my avatar in SL and how I ‘learnt’ without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards’ ideas of “experimentation and gathering” – what do other people think? These are some ideas for learning in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the ‘planning a prom’ scenario as a jumping off point.

1.Students to join SL as group, construct avatars.
2.Give each student 100 Lindens.
3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites.
4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students.
5.(Variations on this could be – researching a venue in SL)

Extra variables to game
1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location.
2.Give them list of SL jobs where they can earn money.

After my blog post about my avatar in SL and how I ‘learnt’ without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards’ ideas of “experimentation and gathering” – what do other people think?

]]>
By: James Lamb http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-736 James Lamb Sat, 27 Nov 2010 18:58:53 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-736 For what they're worth, a couple of ideas on posthuman pedagogy. http://tinyurl.com/33eyhtx I considered the academic conference and the discussion board as my examples, both of which have a direct application to something I'm working on at the moment 'outside class'. For what they’re worth, a couple of ideas on posthuman pedagogy.

http://tinyurl.com/33eyhtx

I considered the academic conference and the discussion board as my examples, both of which have a direct application to something I’m working on at the moment ‘outside class’.

]]>
By: Noreen Dunnett http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-735 Noreen Dunnett Sat, 27 Nov 2010 16:28:10 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-735 These are some ideas for learnign in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the 'planning a prom' scenario as a jumping off point. 1.Students to join SL as group, construct avatars. 2.Give each student 100 Lindens. 3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites. 4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students. 5.(Variations on this could be – researching a venue in SL) Extra variables to game 1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location. 2.Give them list of SL jobs where they can earn money. After my blog post about my avatar in SL and how I 'learnt' without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards' ideas of "experimentation and gathering" - what do other people think? These are some ideas for learnign in Second Life that I came up with as part of a tender for PFEG to teach secondary school students about personal finance, using the ‘planning a prom’ scenario as a jumping off point.

1.Students to join SL as group, construct avatars.
2.Give each student 100 Lindens.
3.Buy a prom outfit from one of the many outlets – get best value for the lindens you have been allocated – investigate ‘free’ clothes sites.
4.Judge best outfit, in terms of value for money. Students then to construct their own ‘machinima prom night’ and play it for other students.
5.(Variations on this could be – researching a venue in SL)

Extra variables to game

1.Do a ‘location’ competition in SL where students can ‘win’ more lindens to get a better outfit. They have to find certain locations in SL, go there and take a photo of themselves in said location.
2.Give them list of SL jobs where they can earn money.

After my blog post about my avatar in SL and how I ‘learnt’ without the structure of the MSc, in retrospect, these tasks seem to have a lot in common with Edwards’ ideas of “experimentation and gathering” – what do other people think?

]]>
By: Michael Sean Gallagher http://edc.education.ed.ac.uk/week-by-week/block-3-cyborg-learners/week-10/posthuman-pedagogy-task/comment-page-1/#comment-731 Michael Sean Gallagher Fri, 26 Nov 2010 04:21:28 +0000 http://edc.education.ed.ac.uk/?page_id=814#comment-731 Here is mine, which, not surprisingly is on Prezi (again). I will hopefully record it and post it to the Wordpress blog as well (in case anyone wanted to comment). It is on using affect as a means to posthuman pedagogy, as seen through James Joyce's Ulysses. We can create "little war machines" of sight, sound, text, anything to force "newness" and pull meaning out all of that. http://michaelseangallagher.tumblr.com/post/1670503840/joyces-ulysses-as-posthuman-pedagogy Here is mine, which, not surprisingly is on Prezi (again). I will hopefully record it and post it to the Wordpress blog as well (in case anyone wanted to comment).

It is on using affect as a means to posthuman pedagogy, as seen through James Joyce’s Ulysses. We can create “little war machines” of sight, sound, text, anything to force “newness” and pull meaning out all of that.

http://michaelseangallagher.tumblr.com/post/1670503840/joyces-ulysses-as-posthuman-pedagogy

]]>